How can students learn effectively—and independently—with AI?
Designing supports for goal setting, productive dialogue, evidence checking, and reflection.
AI in Education · Learning Sciences · AR
Building AI that helps learners think—not just answer.
I connect K–12 classrooms, learning research, and the design of deployable Generative AI and AR systems.
Research directions
Designing supports for goal setting, productive dialogue, evidence checking, and reflection.
Making learning processes visible through trace data, formative feedback, and evidence beyond final answers.
Developing practical, evidence-based guidance for teachers, parents, and schools, with attention to equitable access.
Publications
Interactive Learning Environments2026
DOI ↗Research design, system development, school implementation, quantitative and qualitative analysis, and initial manuscript drafting.
IEEE International Conference on Advanced Learning Technologies (ICALT)2025
DOI ↗15th International Congress on Advanced Applied Informatics Winter (IIAI-AAI-Winter)2023
DOI ↗Empowering Educational Innovation Through Design: Volume Two · Springer2026
DOI ↗Methodologies and Intelligent Systems for Technology Enhanced Learning · Springer2024
DOI ↗International Symposium on Educational Technology (ISET)2024
DOI ↗Selected Research & Production
Selected systems, field implementations, design projects, and AI-assisted films—shown with original project evidence where available.
Flagship research
Independently designed and developed an embodied Generative AI + AR system—registered by Beijing Normal University as Dialogue Hall of Fame Software 1.0—and led its four-week school implementation and mixed-methods analysis.
Registered software · SSCI journalAcademic recognition
Co-author of “Beyond the Screen: Enhancing Augmented Reality Collaborative Inquiry with Social Scripts,” recognised as the Best Full Paper at IEEE ICALT 2025.
Co-author · Best Full Paper AwardIndependent development
An AR educational game developed from learning design and interaction design through software implementation and testing.
Unity · VuforiaEducational design
A team initiative turning everyday environments into interactive learning spaces; documented in a first-authored Springer chapter.
Silver Award · First-authored chapter
Geography prototype
AR geography learning
Contributed to an interactive 3D map prototype for learning administrative regions and spatial relationships; related research was published as a first-authored Springer chapter.
Contributor · First-authored research
Physics prototype
AR physics simulation
Contributed to an AR prototype that visualises motion parameters, trajectories, and graphs in real time.
Contributor · Physics learningAI and social impact
Independently created as a public-health communication project, from research and scriptwriting through final AI-assisted film production.
Independent · End-to-end productionInteraction design
A team concept combining serious play, a responsive object, and health-behaviour prompts for sedentary users.
Dutch Design Week 2025AI visual art
A team-produced AI visual-art film recognised in the AI Visual Art Film category.
VACAT 2025 Bronze AwardExperience
Research implementation, K–12 teaching, software development, and large-scale AI curriculum design.
Education
Early-stage education venture
Led Generative AI workflow design, curriculum development, teaching, and learning operations for an AI comic-drama course portfolio serving approximately 2,000 learners per month.
Thrust of Computational Media and Arts, Information Hub · HKUST(GZ) · Supervisor: Tengjia Zuo, Assistant Professor
Contributed to empirical research on serious games and game-based learning through experiment implementation, data collection and preparation, literature review, and the drafting and revision of working manuscripts.
Beijing Normal University
Designed learning systems, coordinated school implementation, and conducted quantitative and qualitative analysis.
BNU Experimental Primary School
Designed and taught primary science and information technology lessons and implemented classroom-based AR and Generative AI research.
Luoxi Secondary School, Guangzhou
Taught junior- and senior-secondary information technology, including introductory Python programming.
Contact
I welcome conversations about AI in Education, school-based research, and doctoral opportunities.
[email protected] ↗